Quake Champions had 213 players online when this page was last checked on 24 September 2026. The 24-hour peak that day was 582, the all-time peak is 17,332, and the 30-day average sits at 198.4. Every figure below carries its source and the moment it was read, because Quake Champions concurrency swings hard within a single day.
Current readings
| Metric | Value | Source (level) | As of |
|---|---|---|---|
| Players online now | 213 | Steam Web API (A) | 2026-09-24 |
| 24-hour peak | 582 | SteamCharts (B) | 2026-09-24 |
| 30-day average | 198.4 | SteamCharts (B) | 2026-09-24 |
| 30-day peak | 591 | SteamCharts (B) | 2026-09-24 |
| All-time peak | 17,332 | SteamCharts (B) | June 2018 |
| All-time peak (SteamDB) | 17,476 | SteamDB (B) | checked 2026-09-24 |
The two all-time peak figures are both published and they disagree by 144 players. SteamCharts records 17,332; SteamDB records 17,476. This site shows both rather than picking a winner, because neither is a first-party number — id Software and Bethesda have never published one.
Why single readings mislead
On 24 September 2026 alone, two checks hours apart returned 405 players at 16:01 UTC and 263 around 20:1x UTC, with 24-hour peaks of 591 and 582. That is a swing of more than 50% inside one afternoon.
So:
- A number quoted without a timestamp is not a player count, it is an anecdote.
- “Online now” is a single point, never an average.
- The 30-day average is the honest measure of how busy the game is, and it is the number to compare across months.
The historical curve
| Period | Average | Peak | Note |
|---|---|---|---|
| August 2017 | 1,050.7 | 2,388 | Early access launch month |
| June 2018 | — | 17,332 | All-time peak, during the free-access era |
| Last 30 days | 198.4 | 591 | Reading taken 2026-09-24 |
The shape is simple: a launch-era spike, an all-time peak during the period when the game was free to download, and a long decline since. The paid switch of 23 September 2026 removed the free entry path entirely, so the historical peak is not a target the game can return to without a first-party change of direction.
Where the numbers come from
Three sources are in play and they do not measure identical things.
| Source | What it measures | Level | Link |
|---|---|---|---|
Steam Web API — GetNumberOfCurrentPlayers | Players in game at this instant, first-party Valve endpoint | A | api.steampowered.com/ISteamUserStats/GetNumberOfCurrentPlayers/v1/?appid=611500 |
| SteamCharts | Sampled concurrency, daily and monthly aggregates, historical peaks | B | steamcharts.com/app/611500 |
| SteamDB | App-level record including an in-game counter and chart history | B | steamdb.info/app/611500/charts/ |
The Steam Web API is the only first-party figure and gives an instant reading. SteamCharts and SteamDB sample the same underlying Steam data on their own schedules, which is why their peaks differ slightly from each other and from a live reading. SteamDB's in-game counter read 458 at one point during our checks and 477 at another on the same day — another reminder to timestamp everything.
Method for this page: the live figure is read from the Steam Web API endpoint above; peaks and averages are read from SteamCharts and cross-checked against SteamDB. Both quake champions steam charts and quake champions player count describe the same question, so they are answered together here rather than on separate pages.
How to read a Quake Champions player count
- Hundreds, not thousands. The 30-day average sits just under 200, so online readings in the low hundreds are normal, not a crisis.
- Time of day matters more than the month. Check the hour before you conclude the game is empty; the same day produced both 263 and 405.
- Playlists divide the pool. The headline number includes every mode, so a Duel queue sees only a slice of it. In-game Playlist Queue stats are the better guide to whether a specific mode is populated.
- Bots absorb the shortfall. A low number does not mean you cannot play; see the bots page for what fills the gap.
What would change this page
- A sustained move in the 30-day average, up or down, rather than a single day's reading.
- A first-party announcement, which would be the only route back to a growing population.
- A change in how Steam exposes the player endpoint, which would force the live figure to come from a third-party sampler instead.
For what these numbers mean for the game's health, continue to is Quake Champions dead. For the app-level record behind them, see the SteamDB page.
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