Quake Champions Guide

Does Quake Champions have bots?

Checked September 24, 2026

VERIFIED · Bot support confirmed2026-09-24

Yes. Quake Champions has bots, and they are usable in three separate places: practice mode, the Humans vs Bots playlist, and custom games. They are also the reason a small population is not the same thing as an unplayable game. Verified 24 September 2026.

Bot support confirmed 1.31 patch notes Bot Improvements (A); Fandom practice mode (C)

The evidence: the 1.31 Point Release patch notes carry a dedicated Bot Improvements section, and the community wiki documents the practice mode where bots are available. This is not an inference from a menu label — the publisher shipped a list of changes to bot behaviour in its final patch.

Where you can play against bots

PlaceHow to reach itWhat it is forSource (level)
PracticeListed on the left side of the play menuLearning maps, weapons and movement without a live opponentFandom wiki (C)
Humans vs BotsA dedicated playlistPlaying full matches with and against botsFandom wiki (C)
Custom GameRightmost option in the game mode menuSetting the mode, map, Champion and AI difficulty yourselfCommunity reports (C)

Which modes bots support

Practice mode covers Team Deathmatch, Clan Arena, Capture the Flag, Slipgate and Sacrifice, according to the community wiki. Custom games let you pick the mode and map directly, including modes that are hard to find a queue for at quiet hours.

What 1.31 changed about bots

The final patch is the most substantial bot update the game received, and it is worth knowing what your practice partners can now do.

ChangeEffect
Level 0 marker on the scoreboardNew players can tell bots apart from humans at a glance
No more five-second perfect aim after an ability is fixedAn old burst of superhuman accuracy was removed
Own totems and turrets no longer treated as enemiesBots stop wasting abilities on their own team's deployables
Incoming rockets recognised and dodgedBots evade projectile fire instead of standing in it
Less predictable sideways dodgingTheir evasive movement is harder to read
Movement adapts after taking damageThey reposition rather than holding a losing angle
Health managementThey disengage and retreat instead of fighting to the death
Mechanical skill boost for losing bot teams of 3+A handicap that keeps one-sided matches closer

Source for all rows: 1.31 patch notes (level A).

Bots are not a multiplayer replacement

Two community findings are worth knowing before you rely on them:

  • Bot abilities land at 100% when used. Community reports describe bots hitting their abilities perfectly on use, with some Champions being notably harder to face because of it. Balanced against that, their general aim and decision-making are now more human-shaped than in earlier builds.
  • Custom games and bots still need an internet connection. Quake Champions has no offline mode. A bot-only custom game is still an online session, so a dropped connection ends it. Several community threads state this explicitly, and it is the single most common misconception about bot play.

What bots mean for the bigger questions

  • For “can I still play”: yes, even when the population is quiet. Bots cover practice and custom games, and the Humans vs Bots playlist removes matchmaking from the equation entirely. See is Quake Champions dead.
  • For “is it worth buying”: bots raise the floor of a low-population purchase considerably, because you are never fully locked out of play. See worth it in 2026.
  • For progression: community reports say bot-only custom games still award experience even though they do not count toward challenges. Level progression therefore continues, but challenge-style objectives do not.

What would change this answer

This answer would change only if bots were removed from the game or made unusable — an update that is not planned, since Bethesda has stated no additional content updates are planned. A reduction in bot features would have to arrive as part of a patch that does not exist yet. Note also that this page relies on community documentation for where bots appear, so if the menus were reorganised the routes above could drift even though the bots themselves remain.

Where to go next

  • Start practising: the gameplay page explains what to learn first and in what order.
  • Tune the experience: the settings page covers the readability aids that help against bots.
  • Check the live population before queuing for humans: player count.

← Swipe wide tables sideways to see every column →